Second Life, First Love

Yael Bergstein, Studio 169, June 1, 2007

On the movie BRB, questions to Miri Segal

 

Let’s start with a description of the work BRB, from your latest exhibition "Just a Second, Life" at Dvir Gallery.

 

The film BRB documents my journey, along with Iris Domany, in the new world of Second Life. The film relates to questions concerning the nature of life, the nature of images, and the relationship between the two. Second Life (SL) is one of several internet based virtual worlds which have sprung out of cyberpunk culture, and which have been particularly influenced by Neal Stephenson's novel "Snow Crash" (1992). SL is a kind of game with no specific goal. The participants (Residents) design their own virtual body (Avatar), travel within the world, meet other Residents, create and trade items (virtual property) and socialize. SL's spaces and objects are almost exclusively designed by the players themselves. Actually, SL is a universe of collective creation. It differs from our first life in that it is not (yet) run by huge corporations: every object could be traced back to its original creator, so it is a kind of intimate and anonymous cooperation.